Tropical open-world adventure in a physics-driven sandbox
Tchia is an open-world sandbox game where you play a young character on a tropical island. You can run, climb, sail and explore. Plus, you can soul-jump into animals and explore as they do, from flying as a bird to digging up bones as a dog.
As odd as it sounds, it is like an on-land version of Abzu. However, instead of aimlessly exploring the deep, you are exploring a tropical island. At the other extreme, its island area is mildly similar to the opening shipwreck island in Assassin's Creed IV: Black Flag, except that Tchia is more colorful.
Taking control of animals or objects
You can soul-jump into animals and objects and control them as you explore. This means being able to run as fast as a dog or fly as high as a bird. You can even explore something as simple as an old car tire, though there are few benefits to becoming objects other than for novelty value.
A short campaign story
There are animated cutscenes in this tropical open-world game. They are part of a very thin and very character-driven exploration story. The narrative takes a back seat to the indie-adventure exploration. It is more about casual activities, like playing instruments or sailing on a raft.
A very thin coming-of-age story
There are puzzles and secrets in this game, but they have mostly nothing to do with the narrative the game tries to set up. The game has many good ideas but struggles to bring them together in a cohesive way.
A good environment and setting
This is an exploration game and casual sandbox game with no real aim other than creating an experience. Perhaps with some sort of structured or achievement-driven story, as well as a more engaging gameplay loop, this is a fine setting for a good game.
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